//Gfx converted using Mollusk's PAGfx Converter

//This file contains all the .h, for easier inclusion in a project

#ifndef ALL_GFX_H
#define ALL_GFX_H

#ifndef PAGfx_struct
    typedef struct{
    void *Map;
    int MapSize;
    void *Tiles;
    int TileSize;
    void *Palette;
    int *Info;
} PAGfx_struct;
#endif


// Sprite files : 
extern const unsigned char Scroll_Sprite[2048] __attribute__ ((aligned (4))) ;  // Pal : ScrollMarker_Pal
extern const unsigned char lmarker_Sprite[2048] __attribute__ ((aligned (4))) ;  // Pal : ScrollMarker_Pal

// Background files : 
#define b8font_Height 8
extern const char b8font_Sizes[256];
extern const int b8font_Info[3]; // BgMode, Width, Height
extern const unsigned short b8font_Map[256] __attribute__ ((aligned (4))) ;  // Pal : b8font_Pal
extern const unsigned char b8font_Tiles[1592] __attribute__ ((aligned (4))) ;  // Pal : b8font_Pal
extern PAGfx_struct b8font; // background pointer


// Palette files : 
extern const unsigned short ScrollMarker_Pal[3] __attribute__ ((aligned (4))) ;
extern const unsigned short b8font_Pal[2] __attribute__ ((aligned (4))) ;


#endif

